Turn-based strategy game with dynamic territory control.
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Action arcade game with a unique style
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Production-ready battle pass prototype developed as a Technical Artist challenge. The project focused on UI implementation, scalability, workflow efficiency and content management systems commonly used in live service games.
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Strategy & troop management set in the ancient Egypt
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Incremental type game set in the medieval age
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I'm a Technical Artist focused on connecting art, design and engineering. My work combines Unity development, UI implementation, optimization and production workflows to help teams create scalable and efficient game content.
I enjoy building tools, improving pipelines, optimizing assets and creating systems that allow artists and designers to work faster while maintaining visual quality.
Technologies: Unity · C# · UI Systems · Asset Optimization · Technical Design · Shader Graph · Scriptable Objects · Production Pipelines