VICTOR

Technical Artist
Bridging art and technology through tools, optimization, UI workflows and scalable production pipelines.

Projects

Bugzonia

Turn-based strategy game with dynamic territory control.

Bugzonia gameplay

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Balloon Fest

Action arcade game with a unique style

Ballon Fest gameplay

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Battlepass Mockup

Production-ready battle pass prototype developed as a Technical Artist challenge. The project focused on UI implementation, scalability, workflow efficiency and content management systems commonly used in live service games.

Battlepass Mockup

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In Development

Egypt Commander

Strategy & troop management set in the ancient Egypt

EgyptCommander art style

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Potion Grabber

Incremental type game set in the medieval age

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About Me

I'm a Technical Artist focused on connecting art, design and engineering. My work combines Unity development, UI implementation, optimization and production workflows to help teams create scalable and efficient game content.

I enjoy building tools, improving pipelines, optimizing assets and creating systems that allow artists and designers to work faster while maintaining visual quality.

Technologies: Unity · C# · UI Systems · Asset Optimization · Technical Design · Shader Graph · Scriptable Objects · Production Pipelines

Contact

Email: vbr084299@gmail.com

GitHub: victorbr2

itch.io: caeldeth1

Location: Barcelona, Spain